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Accelerated Ray Tracing in One Weekend in CUDA

    https://developer.nvidia.com/blog/accelerated-ray-tracing-cuda/
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CUDA Real Time Ray Tracing Tutorial | Geeks3D

    https://www.geeks3d.com/20090814/cuda-real-time-ray-tracing-tutorial/
    This tutorial is focused on sending a ray into a loaded triangulated model, computing the first hit position and do simple light calculations. It shows how to send the mesh data to CUDA via CUDA 1D texture or how to communicate between OpenGL and CUDA via PBO (Pixel Buffer Object). You can download source codes and executables here:

Real-Time Ray Tracing with CUDA | SpringerLink

    https://link.springer.com/chapter/10.1007%2F978-3-642-03095-6_32
    Since modern GPUs have great computational power as well as high memory bandwidth, running ray tracing on them has been an active field of research in computer graphics in recent years. Furthermore, the introduction of CUDA, a novel GPGPU architecture, has removed several limitations that the traditional GPU-based ray tracing suffered.

raytracing with CUDA - Stack Overflow

    https://stackoverflow.com/questions/39473/raytracing-with-cuda
    This problem, with the current state of the art in ray-tracing code, reduces your GPU utilization by a factor of 16-32, which may make performance unacceptable for your application, especially if it's real-time (e.g. a game). It still might be superior to a …

Simple real time ray tracer NVIDIA CUDA - YouTube

    https://www.youtube.com/watch?v=k56ynXerlGY
    Simple real time ray tracer NVIDIA CUDA

GitHub - patrickjennings/CUDA_RayTracer: A real time …

    https://github.com/patrickjennings/CUDA_RayTracer
    The first optimization we did was increase the block size. The default block size was 8x8x1. Increasing the block size to 16x16x1 gives us a black screen. This may be due to the limited memory size of the blocks.Adding more threads overloads the GPU and it will not run the code. Thus, we set the block size to 10x10x1.

Real-time Ray Tracing - GitHub

    https://github.com/wangkepfe/Real-Time-Ray-Tracing
    Real-time Ray Tracing Physically based ray tracing / path tracing. GPU Compute workload implemented in CUDA. Real time rendering framework implemented with Vulkan. Screenshot Physically based rendering Monte Carlo path tracing Surface BSDF models Rayleigh-Mie sky model Local light source Acceleration Variance reducing

Interactive Ray Tracing with CUDA - Nvidia

    https://www.nvidia.com/content/nvision2008/tech_presentations/Game_Developer_Track/NVISION08-Interactive_Ray_Tracing.pdf
    GPU Ray Tracing Zhou et al., Real‐Time KD ... Ray tracing (CUDA) Image display/postpro cessing (OpenGL) Ray generation Material shading Miss shader Light shader Traversal Programmable Ray tracing system Build. System Diagram – Hybrid Multi-pass Rasterization

How can I implement a 'real-time' ray tracer and display it …

    https://www.reddit.com/r/GraphicsProgramming/comments/am1j76/how_can_i_implement_a_realtime_ray_tracer_and/
    To give a real-time effect you'd have to use a library like GLFW which supports Input. Then you could move the camera with WASD keys and rotate it with the mouse. Every time you get an image you'd check if the camera moved. If it did you'd pass the update values to the ray tracer. 1 level 1 BashPrince · 3y

Real-Time Ray Tracing with CUDA - researchgate.net

    https://www.researchgate.net/publication/221312825_Real-Time_Ray_Tracing_with_CUDA
    Download Citation | Real-Time Ray Tracing with CUDA | The graphics processors (GPUs) have recently emerged as a low-cost alternative for parallel …

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