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Everything You Need to Know About Real-Time Ray Tracing - HP

    https://www.hp.com/us-en/shop/tech-takes/real-time-ray-tracing#:~:text=What%20is%20real-time%20ray%20tracing%3F%20Real-time%20ray%20tracing,scenes%2C%20and%20interactions%20with%20more%20complexity%20and%20detail.
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Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Real-Time Ray Tracing Features Ray Traced Shadows Ray Traced Shadows simulate soft area lighting effects for objects in the environment. This means that based on the light's source size or source angle, an object's shadow will have sharper shadows near the contact surface than farther away where it softens and widens. Ray Traced Reflections

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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Accelerating The Real-Time Ray Tracing Ecosystem: DXR …

    https://www.nvidia.com/en-us/geforce/news/geforce-gtx-ray-tracing-coming-soon/
    Real-time ray tracing has reinvented graphics. And now, engine support is available in Unreal Engine and Unity, exciting content is shipping, several announcements are being made at this week’s GDC, and there’s far more in the works; the momentum around real-time ray tracing continues to grow.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since.

Real-Time Ray Tracing Realized: RTX Brings the Future of …

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    Real-time ray tracing is more widely available, allowing professionals to have more time for iterating designs and capturing accurate lighting, shadows, reflections, translucence, scattering and ambient occlusion in their images. RTX …

Unity real-time ray tracing for high fidelity reflections

    https://unity.com/ray-tracing
    Ray Tracing available in Preview Unity’s real-time Ray Tracing realistically simulates how light behaves and interacts with physical objects and materials in your scenes. This technological advance enables true global illumination (GI) and ambient occlusion, as well as other effects, whether you want to achieve a photorealistic or stylized look.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Since 2018, however, hardware acceleration for real-time ray tracing has become standard on new commercial graphics cards, and graphics APIs have followed suit, allowing developers to use hybrid ray tracing and rasterization -based rendering in games and other real-time applications with a lesser hit to frame render times.

What Does Real-Time Ray Tracing Mean for Gamers Today?

    https://www.howtogeek.com/363608/what-does-real-time-ray-tracing-mean-for-gamers-today/
    Why Real-Time Ray Tracing is Cool Ray tracing is a better way to render light and shadow effects. With this technique, the graphics engine traces the rays of light in the scene as they bounce from object to object, calculating how they would move. Ray tracing produces much more realistic looking shadows, reflections, and refractions.

Real-Time Raytracing - Coding Horror

    https://blog.codinghorror.com/real-time-raytracing/
    Real-Time Raytracing. Like many programmers, my first exposure to ray tracing was on my venerable Commodore Amiga. It's an iconic system demo every Amiga user has seen at some point: behold the robot juggling silver spheres! Thus begins the article in the May/June 1987 AmigaWorld in which Eric Graham explains how the Juggler was created.

What is ray tracing? Everything you need to know, from …

    https://www.techradar.com/news/ray-tracing
    In 2019, the only graphics cards that support real time ray tracing come from Nvidia. AMD has said that it wants to tackle ray tracing at some point in the future, and while it …

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