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Interactive Global Illumination in Complex and Highly Occluded Environments

    https://www.researchgate.net/publication/220853033_Interactive_Global_Illumination_in_Complex_and_Highly_Occluded_Environments#:~:text=Global%20illumination%20algorithms%20have%20traditionally%20been%20very%20time,to%20allow%20for%20illumination%20updates%20at%20interactive%20rates.
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Realtime Ray Tracing and its use for Interactive Global …

    https://graphics.stanford.edu/papers/egSTAR03/
    As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination the physically correct simulation of light transport at interactive rates. In this STAR, we will first cover the different research activities for realizing realtime ray tracing on different hardware …

Realtime Ray Tracing and its use for Interactive Global …

    https://www.researchgate.net/publication/243786665_Realtime_Ray_Tracing_and_its_use_for_Interactive_Global_Illumination
    ray tracing for interactive use, at least for moderate reso- lutions and frame rates. These recent developments suggest that realtime ray tracing might indeed be ubiquitously avail- able in the...

Realtime ray tracing and interactive global illumination

    https://www.researchgate.net/publication/320976007_Realtime_ray_tracing_and_interactive_global_illumination
    The core concept of any kind of ray tracing algorithm is to efficiently find. intersections of a ray with a scene consisting of a set of geometric primitiv es. The ray R ( t) = O + tD is usually ...

Realtime Ray Tracing and Interactive Global Illumination

    https://www.researchgate.net/publication/47861408_Realtime_Ray_Tracing_and_Interactive_Global_Illumination
    With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major ...

Realtime Ray Tracing and its use for Interactive Global …

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.500.8528
    As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination – the physically correct simulation of light transport – at interactive rates.

Real-time Raytracing for Interactive Global Illumination …

    https://www.ea.com/frostbite/news/real-time-raytracing-for-interactive-global-illumination-workflows-in-frostbite
    Real-time Raytracing for Interactive Global Illumination Workflows in Frostbite Talk by Sébastien Hillaire at GDC 2018. This talk focuses on R&D that has been conducted on Frostbite’s high quality static global illumination (GI) baking solution (Flux) to reach the goal of an interactive GI preview workflow for artists.

P.: Realtime Ray Tracing and its use for Interactive Global ...

    https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.643.8240
    As most of todays global illumination algorithms heavily rely on ray tracing, this availability of fast ray tracing technology creates the potential to finally compute even global illumination – the physically correct simulation of light transport – at interactive rates.

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
    The Ray Tracer enables ray traced results for shadows, AO, reflections, translucency and global illumination all happening in real-time within your project. It uses a low number of samples coupled with a denoising algorithm that is perceptually close to the ground truth results of the Path Tracer. Path Tracer

Interactive Global Illumination using Fast Ray Tracing

    https://www.researchgate.net/publication/220853058_Interactive_Global_Illumination_using_Fast_Ray_Tracing
    The state-of-the-art approach in the interactive global illumination is the Instant Global Illumination by using the Real Time Ray Tracing technology …

Interactive Global Illumination using Fast Ray Tracing

    https://www.uni-kl.de/AG-Heinrich/IGI.pdf
    ray tracing required for efficient global illumination simulation. Existing ray tracing based methods yield high quality renderings but are far too slow for interactive use. We present a new parallel global illumination algorithm that perfectly scales, has minimal preprocessing and communication overhead, applies highly efficient sampling

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