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Ray-tracing hardware - Wikipedia

    https://en.wikipedia.org/wiki/Ray-tracing_hardware
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What is ray tracing and what hardware and games …

    https://www.pocket-lint.com/games/news/nvidia/148279-what-is-ray-tracing-and-what-hardware-and-games-support-it
    Ray tracing is actually nothing new. It's been around for years now, but it's only recently that PC hardware and technology has got to a point where ray tracing can be implemented in a way where it...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    A real-time ray-tracing SDK, RTXDI offers photorealistic lighting of night and indoor scenes that require computing shadows from 100,000s to millions of area lights. No more baking, no more hero lights. Unlock unrestrained creativity even with limited ray-per-pixel counts.

What Does Real-Time Ray Tracing Mean for Gamers Today?

    https://www.howtogeek.com/363608/what-does-real-time-ray-tracing-mean-for-gamers-today/
    RTX Hardware Starts at $499 NVIDIA announced three different GPUs in the GeForce RTX 20 series. RTX 2070 cards will start at $499, RTX 2080 cards start at $699, and RTX 2080 Ti cards start at $999. These are higher-end enthusiast GPUs, but they’re much more affordable to the average gamer than a $60,000 supercomputer.

Real-time Ray Tracing on Programmable Graphics …

    https://graphics.stanford.edu/papers/rtongfx/rtongfx_submit.pdf
    Real-time Ray Tracing on Programmable Graphics Hardware Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan∗ Stanford University (Bill Mark is currently at NVIDIA) Abstract Recently a breakthrough has occurred in graphics hardware: fixed function pipelines have been replaced with programmable vertex and fragment processors.

Hardware Ray Tracing Tips and Tricks - Unreal Engine

    https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing/index.html
    Hardware ray tracing features rely heavily on denoising algorithms to use as few pixels as possible and make up the different with a denoiser to intuit the rest. You can evaluate the quality of the denoiser for different ray tracing effects by following these steps: Disable Temporal Anti-Aliasing and Depth of Field

Introduction to Realtime Ray Tracing

    https://my.eng.utah.edu/~cs6965/papers/a1-slusallek.pdf
    Computer graphics knows two different technologies for generating a 2D image from 3D scene description: rasterization and ray tracing. Virtually all interactive graphics today uses the rasterization technique. Because it was easier to implement in hardware during early days of interactive computer graphics (early 1980s), it took over the world.

What’s the Difference Between Hardware- and Software …

    https://blogs.nvidia.com/blog/2019/06/07/whats-the-difference-between-hardware-and-software-accelerated-ray-tracing/
    And they’re enjoying ray-tracing enhanced experiences many thought would be years, even decades, away. Real-time ray tracing, however, is possible without dedicated hardware. That’s because — while ray tracing has been around since the 1970s — the real trend is much newer: GPU-accelerated ray tracing with dedicated cores.

SIGGRAPH 2019 Ray Tracing Roundup - Real-Time …

    http://www.realtimerendering.com/raytracing/roundup.html
    This renderer is built from the ground up to fully leverage NVIDIA’s RTX Ray Tracing Hardware for realtime rendering, using Pixar’s USD and NVIDIA’s MDL while connected to Omniverse. Interactive Spectral Lighting at Weta Digital, Kimball Thurston (Weta Digital)

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