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Ray Tracing on Linux with AMD GPUs gets closer with multiple …

    https://www.gamingonlinux.com/2021/09/ray-tracing-on-linux-with-amd-gpus-gets-closer-with-multiple-games-working/
    While Ray Tracing has worked on Linux for a long time with NVIDIA, the situation with Mesa+AMD is still being worked out but the good news is that it's all finally coming together. Developer Bas Nieuwenhuizen wrote in a new blog post about the current situation noting that after over 9 months of work, that they're now seeing games working ...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. If so, click Yes. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project.

Tracing Real-Time Application Interface Using the Linux …

    https://www.linuxjournal.com/article/4476
    Thereafter, if an RTAI task is loaded and the system is traced, we will be able to trace all the RTAI events that occur. As with the ``vanilla'' Linux kernel, tracing is started and controlled by the trace dæmon. Typically, when tracing an RTAI task, the steps to follow are: Load the the trace facility.

Ray tracing on Linux : linux_gaming - reddit

    https://www.reddit.com/r/linux_gaming/comments/ifq3nn/ray_tracing_on_linux/
    You mean Quake II RTX. Ray Tracing is on Linux yes, has been for a long time but as always, it depends on per-app support and currently NVIDIA-only. Work is underway to add in vendor-neutral extensions into Vulkan to allow Ray Tracing across NVIDIA/AMD/Intel. 4.

Raytracing on linux : linux_gaming - reddit

    https://www.reddit.com/r/linux_gaming/comments/n23i3e/raytracing_on_linux/
    If ray tracing is important to you use a Windows partition. Linux also doesn’t support DLSS which is an even bigger issue tbh. Linux 100% supports DLSS in the proprietary Nvidia driver. It's just that it's not working in vkd3d-proton yet. DLSS in the nvidia driver since 450.57, we're on 465 now.

Introduction to Real-Time Ray Tracing with Vulkan

    https://developer.nvidia.com/blog/vulkan-raytracing/
    NVIDIA’s 411.63 driver release now enables an experimental Vulkan extension that exposes NVIDIA’s RTX technology for real-time ray tracing through the Vulkan API. This extension, called VK_NVX_raytracing, is a developer preview of our upcoming vendor extension for ray tracing on Vulkan. The extension targets developers who want to ...

GitHub - engilas/raytracing-opengl: realtime ray tracing

    https://github.com/engilas/raytracing-opengl
    Update README.md. 15 months ago. View code. Realtime raytracing Features Controls: Requirements Build GLFW for linux: GLFW for windows: Screenshots.

VKD3D-Proton begins work to support DirectX Raytracing on Linux

    https://www.gamingonlinux.com/2021/01/vkd3d-proton-begins-work-to-support-directx-raytracing-on-linux/
    Hooking up Ray Tracing for VKD3D-Proton, it will be using those new extensions. Having DirectX Raytracing working on Linux for Windows games in Proton sure does sound pretty big. Some of the titles using it include: Amid Evil, Battlefield 5, Bright Memory, Call of Duty: Modern Warfare, Control, Deliver Us the Moon, Fortnite, MechWarrior 5 ...

GitHub - iamhaker23/gpu_raytracing: Real-time ray …

    https://github.com/iamhaker23/gpu_raytracing
    Real-time ray-tracing with Vulkan/CUDA interop. Real-time ray-tracing (RTRT) renderer; Diffuse, reflection, refraction and combined rendering modes; Renders spheres or triangle soup; Normal/bump mapping; University assignment for final undergraduate project; This program is provided only as a demonstration of my software development experience ...

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
    Under Engine > Rendering, enable Ray Tracing. To enable Ray Tracing, Support Compute Skincache must be enabled for the project. If it is not already enabled, you'll receive a message dialogue asking if you would like to enable it now. If so, click Yes. Restart the engine to launch the Editor with DX12 and to enable Ray Tracing for your project.

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