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Real-Time Ray Tracing | Unreal Engine Documentation
https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
Follow these steps to enable ray tracing support in your project. Enabling DX12 and Ray Tracing Go to the main menu and use the Edit menu to open the Project Settings. Under Platforms > Windows, use the Default RHI dropdown to select DX12 . Under Engine > …
Unity real-time ray tracing for high fidelity reflections
https://unity.com/ray-tracing
Unity’s real-time Ray Tracing realistically simulates how light behaves and interacts with physical objects and materials in your scenes. This technological advance enables true global illumination (GI) and ambient occlusion, as well as other effects, whether you want to achieve a photorealistic or stylized look.
Epic Games Demonstrates Real-Time Ray Tracing in …
https://www.unrealengine.com/en-US/blog/epic-games-demonstrates-real-time-ray-tracing-in-unreal-engine-4-with-ilmxlab-and-nvidia
NVIDIA Ray Tracing Star Wars Epic Games, in collaboration with NVIDIA and ILMxLAB, today gave the first public demonstration of real-time ray tracing in Unreal Engine. Real-time ray tracing is considered to be a holy grail for those creating high-end cinematic imagery, and one that signifies a leap forward in the convergence of film and games.
Technology sneak peek: real-time ray tracing with Unreal …
https://www.unrealengine.com/en-US/tech-blog/technology-sneak-peek-real-time-ray-tracing-with-unreal-engine
The dynamic and accurate reflections on Captain Phasma’s armor, a curved, mirror-like surface, were created with ray tracing. The Reflections demo is running at 1080p Resolution at 24 frames per second in Unreal Engine. The calculations for reflections, ambient occlusion and the shadows from the textured area lights are ray traced in real time.
Infinity 3D | Real-time ray tracing engine
https://www.infinity3dengine.com/
Infinity 3D engine Real-time ray tracing graphics engine for visualizations, games and simulations. Real-time ray traced shadows Intricate, detailed, clean, dynamic, stable and accurate shadows. Drastic image quality improvement compared to standard shadow mapping technique. Real-time ray traced 3D geometry
Real-Time Ray Tracing Realized: RTX Brings the Future of …
https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
Artists can now use a single GPU for real-time ray tracing to create high-quality imagery, and they can harness the power of RTX through numerous ways. Popular game engines Unity and Unreal Engine are leveraging RTX. GPU renderers like V-Ray, Redshift and Octane are adopting OptiX for RTX acceleration.
NVIDIA RTX Technology: Making Real-Time Ray Tracing …
https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-real-time-game-ray-tracing/
With the capabilities and tools of NVIDIA RTX, our ready-made ray tracing GameWorks SDK modules, and Microsoft’s DXR API, Epic, Remedy and every other developer out there can dramatically increase realism to a degree that was never before possible, and drastically shorten the time it takes to develop and integrate ray tracing effects.
Realtime Raytracing Voxel Engine download
https://sourceforge.net/projects/rearview/
Voxelstein 3D is a voxel based FPS game in the spirit of Wolfenstein 3D. It uses Ken Silverman's Voxlap engine. VoxRend VoxRend is an OpenSource voxel graphic engine. It can be used to create games or simulations, but you can use it to get other graphic representations. Uses tile-maps and can load and render Ken's VOX files.
Real-time, ray-traced and rasterized rendering explained
https://www.chaos.com/blog/real-time-ray-traced-and-rasterized-rendering-explained
In the past, the term “real-time” only applied to game engines, but with the advent of fast ray-tracing technology — such as Chaos Group’s Project Lavina — it now applies to anything which generates images quickly and smoothly. “Real-time, technically speaking, is just the speed at which the renders can be screened,” says Simeon.
Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
Optical ray tracing describes a method for producing visual images constructed in 3D computer graphics environments, with more photorealism than either ray casting or scanline rendering techniques. It works by tracing a path from an imaginary eye through each pixel in a virtual screen, and calculating the color of the object visible through it.
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