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NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing#:~:text=Thought%20to%20be%20decades%20away%20from%20reality%2C%20NVIDIA,renders%20and%20fits%20readily%20into%20preexisting%20development%20pipelines.
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The Holy Grail: GPU Realtime Raytracing

    https://blogs.autodesk.com/design-studio/2020/07/21/the-holy-grail-real-time-gpu-ray-tracing/
    They share our experience and detailed insights into the facts, figures and theory surrounding GPU Raytracing. Part 1 focuses on the need for Raytracing in the digital design process, the relevant numbers when comparing various setups, and concise observations for everyone requiring physically-based full global illumination in real-time.

NVIDIA RTX Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/rtx/ray-tracing
    Ray tracing is a method of graphics rendering that simulates the physical behavior of light. Thought to be decades away from reality, NVIDIA has made real-time ray tracing possible with NVIDIA RTX™ the first-ever real-time ray-tracing GPU—and has continued to pioneer the technology since. Powered by NVIDIA RT Cores, ray tracing adds unmatched beauty and …

Real-Time Ray Tracing Realized: RTX Brings the Future of ...

    https://blogs.nvidia.com/blog/2020/08/25/rtx-real-time-ray-tracing/
    August 25, 2020 by Rick Champagne. Only a dream just a few years ago, real-time ray tracing has become the new reality in graphics because of NVIDIA RTX — and it’s just getting started. The world’s top gaming franchises, the most popular gaming engines and scores of creative applications across industries are all onboard for real-time ray tracing. Leading …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/RayTracing/
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NVIDIA RTX Technology: Making Real-Time Ray Tracing …

    https://www.nvidia.com/en-us/geforce/news/nvidia-rtx-real-time-game-ray-tracing/
    Now, as the videos above show, NVIDIA RTX and the power of Volta-architecture GPUs make real-time ray tracing a reality in highly detailed videogame scenes at playable framerates. And through a collaboration with Microsoft, RTX will be fully supported in applications that utilize their new DirectX® Raytracing (DXR) API , and Volta-architecture GPUs, ensuring …

10 great graphics cards that support ray tracing | …

    https://www.windowscentral.com/10-graphics-cards-support-ray-tracing
    The RTX 3070 is the perfect graphics card for people who want to game at 1440p with ray tracing and high FPS. It can push a bit into 4K territory as well, making it the ultimate bang-for-your-buck...

GitHub - AlexanderVeselov/RayTracing: Realtime GPU …

    https://github.com/AlexanderVeselov/RayTracing
    Realtime GPU Path Tracing engine based on OpenCL and OpenGL. Watch on YouTube. Features. Unidirectional wavefront path tracer done entirely on GPU using compute shaders; OpenCL backend; OpenGL backend (WIP) Hybrid path tracing (rasterization of the primary visibility) in OpenGL mode; Lambert diffuse, GGX reflection BRDF; Explicit point, directional light sampling

GitHub - KhoiFish/raytracer: Realtime GPU Raytracer (DXR)

    https://github.com/KhoiFish/raytracer
    The GPU realtime raytracing is currently only supported under Windows 10. This project initially grew from working through the great "Raytracing In One Weekend" series by Peter Shirley. This projects serves as a sample raytracing implementation, demonstrating three modern approaches: CPU, GPU compute (CUDA) and GPU realtime (DXR).

How Nvidia's RTX Real-Time Ray Tracing Works - …

    https://www.extremetech.com/extreme/266600-nvidias-rtx-promises-real-time-ray-tracing
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Realtime raytracing on a 2014 GPU - Graphics and GPU ...

    https://www.gamedev.net/forums/topic/701256-realtime-raytracing-on-a-2014-gpu/
    Each render loop it goes through these steps: Render the scene into a 3D texture (Voxelize it) Generate an acceleration structure akin to an octree from that. Render GBuffer (I use a deferred renderer approach) Calculate lighting by raytracing a few rays per pixel. Blend with previous frames to increase sample count.

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