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Ray-tracing soft shadows in real-time | by Alexander ...

    https://medium.com/@alexander.wester/ray-tracing-soft-shadows-in-real-time-a53b836d123b
    Ray-tracing soft shadows in real-time A mostly theoretical guide for newcomers to real-time ray-tracing S hadows are arguably one of the most important graphical effects in …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/en-US/Engine/Rendering/RayTracing
    Real-Time Ray Tracing Features Ray Traced Shadows Ray Traced Shadowssimulate soft area lighting effects for objects in the environment. This means that based on the light's source size …

Real-Time Ray Tracing | Unreal Engine Documentation

    https://docs.unrealengine.com/4.26/en-US/RenderingAndGraphics/RayTracing/
    Real-Time Ray Tracing Features Ray Traced Shadows Ray Traced Shadows simulate soft area lighting effects for objects in the environment. This means that based on the light's source size or source angle, an object's shadow will have sharper shadows near the contact surface than farther away where it softens and widens. Ray Traced Reflections

Realtime raytraced shadows? - Serengeti (Rhino WIP ...

    https://discourse.mcneel.com/t/realtime-raytraced-shadows/111715
    get those raytraced shadows real quick? cycles aka raytraced display mode is the only renderer that will do ray tracing (out of the included rhino 7 options). you won’t get this with any other display mode. if you want it quicker, your only way is to throw as much money at it as possible. one of the new RTX3000 cards.

Ray traced soft shadows in real time in Spellwrath ...

    https://www.imaginationtech.com/blog/ray-traced-soft-shadows-in-real-time-spellwrath/
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Hybrid Ray Tracing - Real-time reflections/refractions ...

    https://www.youtube.com/watch?v=WkaL8xGiYzc
    A video from my renderer which combines rasterization/raytracing and a ton of screen-space tricks to achieve real-time reflections/refractions, soft-shadows in dynamic scenes. Show more Hybrid Ray...

UE4 REAL-TIME RAY TRACING GUIDE – Digital Colony

    https://digitalcolony3d.wordpress.com/2019/06/24/ue4-real-time-ray-tracing-guide/
    UE4 real-time ray tracing supports shadows, reflections, translucency, ambient occlusion, and global illumination with a hybrid rendering approach. (Ray tracing/rasterization mix.) • System Requirements o Windows 10, Build 1809 or above o DXR-compatible GPU (Nvidia RTX/GTX) o UE 4.22 or above

Ray Tracing, Your Questions Answered: Types of Ray …

    https://www.nvidia.com/en-us/geforce/news/gfecnt/geforce-gtx-dxr-ray-tracing-available-now/
    Real-Time Ray Tracing is the biggest leap in computer graphics in years, bringing realistic lighting, shadows and effects to games, enhancing image quality, gameplay and immersion.

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

using raytracing to create shadows - OpenGL: Basic Coding ...

    https://community.khronos.org/t/using-raytracing-to-create-shadows/29938
    You can not do ray tracing in real time. Morglum March 17, 2019, 12:15pm #3 OpenGL won’t help you if you want to write a raytracer. OpenGL is only able to draw some primitives and ignores what’s a light ray. But if you just want shadows, you can do it without performing raytracing.

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