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Reflections and Refractions in Ray …
https://graphics.stanford.edu/courses/cs148-10-summer/docs/2006--degreve--reflection_refraction.pdf
RayTracing – Adding Reflection and Refraction – Cheney Shen
https://cheneyshen.com/raytracing-adding-reflection-and-refraction/
RayTracing – Adding Reflection and Refraction. July 9, 2018July 9, 2018 by sc1991327. The other advantage of ray-tracing is that, by extending the idea of ray propagation, we can very easily simulate effects like reflection and …
Introduction to Ray Tracing: a Simple Method for Creating ...
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/adding-reflection-and-refraction
As long as we know the direction of the ray intersecting the ball, it is easy to compute what happens to it. Both reflection and refraction directions are based on the normal at point of intersection and the direction of the incoming ray (the …
Reflections and Refractions in Ray Tracing
http://flipcode.com/archives/reflection_transmission.pdf
Reflections and Refractions in Ray Tracing Bram de Greve ([email protected]) 10th October 2004 When you’re writing a ray tracer, soon or late you’ll stumble on the problem of re-flection and refraction. When you want to visualize mirror-like objects, you need to reflect our viewing ray. To simulate a lens, you need refraction.
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