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Ray Tracer Tutorial Part 4: Reflections - YouTube
https://www.youtube.com/watch?v=LLnUgANVrcg
In this tutorial, we will be working on adding cubemap and reflections to our ray tracer.The tutorial is, again, slow-paced, and watching the previous tutori...
Ray Tracing Basics I
http://cs.rit.edu/~jmg/courses/cgII/20072/slides/2-2-raytraceBasics1.pdf
16 Ray-Polygon Intersection Find the plane in which the polygon sits A plane can be defined by: A normal vector and a point And has the equation where P n = (A, B, C) gives the normal and if normalized (A 22+ B + C = 1), F will give the shortest distance to the plane from the origin of the world. Ax+By+Cz+F=0 Ray-Polygon Intersection Find the point of intersection between the ray
Introduction to Ray Tracing: a Simple Method for Creating …
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing/adding-reflection-and-refraction
The other advantage of ray-tracing is that, by extending the idea of ray propagation, we can very easily simulate effects like reflection and refraction, both of which are handy in simulating glass materials or mirror surfaces.In a 1979 paper entitled "An Improved Illumination Model for Shaded Display", Turner Whitted was the first to describe how to extend Appel's ray-tracing algorithm …
Ray Tracing - University of Washington
https://courses.cs.washington.edu/courses/csep557/19sp/assets/lectures/ray-tracing-1pp.pdf
In 1980, Turner Whittedintroduced ray tracing to the graphics community. wCombines eye ray tracing + rays to light wRecursively traces rays Algorithm: 1.For each pixel, trace a primary ray in directionVto the first visible surface. 2.For each intersection, trace secondary rays: wShadow raysin directions L ito light sources wReflected rayin ...
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