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Ray Tracing - Pixar's RenderMan

    https://renderman.pixar.com/resources/RenderMan_20/tutorialRayTracing.html
    Ray tracing allows you to re-create this effect with ease, and RenderMan Studio ships with a "GP" node designed to give you a refractive material with minimal effort - RMSGlass. Go ahead and create a new RMSGlass node, via the shelf or Hypershade or the RenderMan menu, and attach it …

Ray-Traced Shading in PRMan - Renderman Documentation

    https://renderman.pixar.com/resources/RenderMan_20/rayTracedShading.html
    Ray tracing fits into Pixar's RenderMan as an additional tool to help shader writers be more productive and create very specific special effects. It is important to remember throughout this discussion that "the way" in which rendering is done in PRMan's REYES pipeline is not changed by the addition of ray tracing. What has changed is that ...

Programmable Raytracing in RenderMan » Scott Eaton

    https://www.scott-eaton.com/2008/programmable-raytracing-experiments
    The gather() call fires a hemisphere of rays above each shading point on the ground plane, and instead of tracing the usual diffuse or specular reflections (what raytracing is most often used for), the rays return their length (i.e. the distance to) each hit object, in this case the spheres.

RenderMan

    https://rmanwiki.pixar.com/display/REN24/RenderMan
    For over 30 years RenderMan has been at the forefront of the visual effects revolution, and today RenderMan is a high performance renderer built to tackle the most complicated 3D scenes imaginable. With the new state-of-the-art ray tracing framework optimized for physically-based rendering, RenderMan can deliver unmatched flexibility for any ...

GitHub - MRose90/Renderman-Ray-Tracing

    https://github.com/MRose90/Renderman-Ray-Tracing
    Contribute to MRose90/Renderman-Ray-Tracing development by creating an account on GitHub.

Pixar's RenderMan | Renderman Home

    https://renderman.pixar.com/
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Path Tracing in PRMan - Renderman Home

    https://renderman.pixar.com/resources/RenderMan_20/pathTracing.html
    PRMan's support for this has traditionally focused on distribution ray tracing and the physically plausible framework is built with distribution ray tracing in mind. An alternative approach, path tracing, has appeal for interactive preview. Rather than expensive but accurate estimates of the radiance from surface interactions, path tracing ...

Trace Depth - Renderman Documentation

    https://rmanwiki.pixar.com/display/REN/Trace+Depth
    When rendering using ray tracing, it's common to adjust the ray depths used for tracing rays through the scene. When rendering in RenderMan, rays travel through a scene and bounce off objects, collecting light. This is known as "light transport" that moves through the scene and returns a value to the screen for the pixel.

Pixar's RenderMan | Whats New

    https://renderman.pixar.com/whats-new
    RenderMan XPU™. Pixar’s new hybrid CPU + GPU rendering technology is Pixar’s next generation rendering engine, rewritten for speed and efficiency on film production assets. Starting from a system architecture that can leverage the latest developments in multi-core CPU and GPU hardware, separately or in combination, XPU has been developed ...

POV-Ray: Resources: Links: 3D Programs: Raytracing and …

    https://www.povray.org/resources/links/3D_Programs/Raytracing_and_Rendering_Programs/
    It supports most of the basic RenderMan functionality and provides many of the optional capabilities described in the RenderMan standard. Siren runs under MS-DOS. Tachyon Parallel / Multiprocessor Ray Tracing System Tachyon is a multiprocessor ray tracing system which can be used as a stand alone program, or as a library within other programs.

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