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Review: Kd-tree Traversal Algorithms for Ray Tracing
https://www.researchgate.net/publication/220507534_Review_Kd-tree_Traversal_Algorithms_for_Ray_Tracing
In this paper we review the traversal algorithms for kd-trees for ray tracing. Ordinary traversal algorithms such as sequential, recursive, and those with neighbour-links have different...
Review: Kd‐tree Traversal Algorithms for Ray Tracing - Wiley
https://onlinelibrary.wiley.com/doi/abs/10.1111/j.1467-8659.2010.01844.x
In this paper we review the traversal algorithms for kd‐trees for ray tracing. Ordinary traversal algorithms such as sequential, recursive, and those with neighbour‐links have different limitations, which led to several new developments within the last decade. We describe algorithms exploiting ray coherence and algorithms designed with specific hardware …
Review: Kd-tree Traversal Algorithms for Ray Tracing
https://dcgi.fel.cvut.cz/home/havran/ARTICLES/cgf2011.pdf
A kd-tree [Ben75] is one of the hierarchical data struc-tures often used for ray tracing algorithms. It is a special case of a BSP tree [FKN80], recursively partitioning space with planes that are perpendicular to the axes of a coordi-nate system. Every inner node of the tree has a defined split-ting plane, which creates two separate half-spaces. These
Review: Kd‐tree Traversal Algorithms for Ray Tracing
https://www.semanticscholar.org/paper/Review%3A-Kd%E2%80%90tree-Traversal-Algorithms-for-Ray-Hapala-Havran/cbc9f74bb93f7845d2a703cef56944c2eb4ab42c
In this paper we review the traversal algorithms for kd‐trees for ray tracing. Ordinary traversal algorithms such as sequential, recursive, and those with neighbour‐links have different limitations, which led to several new developments within the last decade.
Review: Kd‐tree Traversal Algorithms for Ray Tracing
https://www.deepdyve.com/lp/wiley/review-kd-tree-traversal-algorithms-for-ray-tracing-w0xE5BYGd4
A kd‐tree [ Ben75 ] is one of the hierarchical data structures often used for ray tracing algorithms. It is a special case of a BSP tree [ FKN80 ], recursively partitioning space with planes that are perpendicular to the axes of a coordinate system. Every inner node of the tree has a defined splitting plane, which creates two separate half‐spaces.
Review: Kd-tree Traversal Algorithms for Ray Tracing
https://diglib.eg.org/handle/10.1111/v30i1pp199-213
In this paper we review the traversal algorithms for kd-trees for ray tracing. Ordinary traversal algorithms such as sequential, recursive, and those with neighbour-links have different limitations, which led to several new developments within the last decade. We describe algorithms exploiting ray coherence and algorithms designed with specific hardware architecture limitations such as …
Review: Kd-tree Traversal Algorithms for Ray Tracing | hgpu.org
Review: Kd-tree Traversal Algorithms for Ray Tracing | M. Hapala, V. Havran | 3D Graphics and Realism, Algorithms, Computer science, KD-tree, nVidia, Raytracing, Review
Research on Ray Tracing Algorithm and Acceleration …
https://ieeexplore.ieee.org/document/9409001
In the field of computer graphics, ray tracing algorithm is a kind of algorithm that can realize global illumination. Using the parallel computing power of GPU to accelerate ray tracing is one of the research hotpots at present. Based on the principle of ray tracing, this paper focuses on analyzing the two major problems of ray tracing algorithm acceleration research. …
Understanding the Efficiency of kD-tree Ray …
https://www.cin.ufpe.br/~als3/saap/ArturLiraDosSantos-ArtigoIJPP.pdf
3.1 kD-tree Ray-traversal Techniques The first known kD-tree ray-traversal algorithm was introduced by Kaplan [15]. This traversal (later referred by Havran [3] as Sequential traversal) is based on a sequential, but also cyclic top-down point …
Omnidirectional Ray Tracing Traversal Algorithm for kd …
https://ieeexplore.ieee.org/document/4061546/
Omnidirectional Ray Tracing Traversal Algorithm for kd-trees. Abstract: We propose a new kd-tree traversal algorithm for incoherent groups of rays which reduces number of intersection tests by more than 1.5times compared with splitting the group into coherent subgroups. Published in: 2006 IEEE Symposium on Interactive Ray Tracing.
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