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A Hardware Architecture for Ray Tracing - University of Utah

    http://hodad.bioen.utah.edu/~wald/Publications/2002/SaarCOR/saarcor.pdf
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A Hardware Architecture for Ray Tracing

    https://www.sci.utah.edu/~wald/Publications/2002/SaarCOR/saarcor.pdf
    SaarCOR — A Hardware Architecture for Ray Tracing Jörg Schmittler, Ingo Wald, Philipp Slusallek Computer Graphics Group, Saarland University, Germany Abstract The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects.

(PDF) SaarCOR: a Hardware Architecture for Ray Tracing

    https://www.researchgate.net/publication/234786005_SaarCOR_a_Hardware_Architecture_for_Ray_Tracing
    Ray tracing is a 3D rendering method which simulates the path of light. This technique can represent high quality visual realism, but it requires great …

SaarCOR - A Hardware Architecture for Ray Tracing

    https://diglib.eg.org/handle/10.2312/EGGH.EGGH02.027-036
    The ray tracing algorithm is well-known for its ability to generate high-quality images and its flexibility to support advanced rendering and lighting effects. Interactive ray tracing has been shown to work well on clusters of PCs and supercomputers but direct hardware support for ray tracing has been difficult to implement.

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