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Simple RayTracing Benchmark by MARvizer
https://marvizer.itch.io/simple-raytracing-benchmark
Install instructions Simply download it and execute the .exe file, without needing to install it. Minimun requeriments: Nvidia GPU with drivers 425.31 or higher, Windows 10 update 1809 or higher. Download Download SimpleRayTracingBenchmark_v0.7.rar 251 MB Leave a comment Log in with itch.io to leave a comment. Simple RayTracing Benchmark v0.7
Basic Raytracing - Computer Graphics from Scratch
https://www.gabrielgambetta.com/computer-graphics-from-scratch/02-basic-raytracing.html
We know the ray passes through O, and we know its direction (from O to V ), so we can express any point P in the ray as P = O + t ( V − O) where t is any real number. By plugging every value of t from − ∞ to + ∞ into this equation, we get every point P along the ray. Let’s call ( V − O), the direction of the ray, D →. The equation becomes
SimplePlanes | Guide: Ray Tracing
https://www.simpleplanes.com/Forums/View/1243111/Guide-Ray-Tracing
Guide: Ray Tracing 72.8k 232287168147825 1.6 years ago Here is a readable guide on how to install reshade and activate Ray Tracing on Simpleplanes, as well as other effects such as Depth of Field, Ambient Occlusion, and real-time reflections. Guide (Click Me) Here are some pictures by me, Shirakami and MisterT for your ponderance.
GitHub - vgvgvvv/simple-raytracing: Ray tracing in one …
https://github.com/vgvgvvv/simple-raytracing
simple-raytracing. Ray tracing in one week with csharp implement. About. Ray tracing in one week with csharp implement Readme
Introduction to Ray Tracing: a Simple Method for Creating …
https://www.scratchapixel.com/lessons/3d-basic-rendering/introduction-to-ray-tracing
GitHub - shaovoon/simple_raytracing: From Raytracing in …
https://github.com/shaovoon/simple_raytracing
Replace the text-based image format with stb_image saving to PNG. Parallelize with C++17 parallel for_each, achieving a more than 5X performance on my 6 core CPU. The result image is kinda fuzzy. To fix the fuzziness, try increase the sampling count from 10 to 500. Higher the better, but it increases the ray-tracing time.
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