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Ray Tracer Challenge: Smalltalk

    https://www.leemeichin.com/posts/raytracing-challenge-smalltalk.html
    Ray Tracer Challenge: Smalltalk. Dear diary, It looks like I have some time off coming up, and it feels like a good chance to try something different. I've had The Ray Tracer Challenge 1 for almost a year now and haven't even touched it yet! And it would be really cool to make use of that copy of the Smalltalk-80 Purple Book I've had lying ...

Ray Tracing | NVIDIA Developer

    https://developer.nvidia.com/discover/ray-tracing
    Ray Tracing Fundamentals. Ray casting is the process in a ray tracing algorithm that shoots one or more rays from the camera (eye position) through each pixel in an image plane, and then tests to see if the rays intersect any primitives (triangles) in the scene. If a ray passing through a pixel and out into the 3D scene hits a primitive, then the distance along the ray from the origin …

Ray tracing (graphics) - Wikipedia

    https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
    Ray tracing (graphics) Not to be confused with Ray tracing (physics). This recursive ray tracing of reflective colored spheres on a white surface demonstrates the effects of shallow depth of field, "area" light sources, and diffuse interreflection. In 3D computer graphics, ray tracing is a technique for modeling light transport for use in a ...

Squeak/Smalltalk

    https://squeak.org/
    The Smalltalk programming language has a concise syntax and simple execution semantics. The Smalltalk system is implemented in itself: Compiler, debugger, programming tools, and so on are all Smalltalk code the user can read and modify. ... There are several fast Squeak VMs that also support other languages of the Smalltalk family. Meta-tracing ...

How to Write a Ray Tracer Intuitively - Scott Logic

    https://blog.scottlogic.com/2020/03/10/raytracer-how-to.html
    Step 1: Define your Scene. Ray tracers simulate light rays to render a 3D scene. Before we can start doing that, we need to define the scene that we want to render. In our simple implementation, the scene contains one camera and many triangles.

GitHub - darkeclipz/raytracing: Physically based raytracing.

    https://github.com/darkeclipz/raytracing
    Ray Tracing. This repository contains various ray tracing algorithms. Raytracer.Simple is a simple implementation of a ray tracer.; Raytracer is supposed to be a physics based ray tracer.; Examples. Example rendered with …

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