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(PDF) Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

    https://www.researchgate.net/publication/220852883_Soft_Shadows_by_Ray_Tracing_Multilayer_Transparent_Shadow_Maps
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Soft Shadows by Ray Tracing Multilayer Transparent …

    https://www.researchgate.net/publication/220852883_Soft_Shadows_by_Ray_Tracing_Multilayer_Transparent_Shadow_Maps
    Instead of the traditional sampling and filtering of shadow maps, we compute the shadow factor by ray tracing the multilayer transparent shadow map. The result is …

Soft Shadows by Ray Tracing Multilayer Transparent Shadow …

    http://www.tabellion.org/et/paper07/egsr07_mtsm.pdf
    a new soft shadow technique by ray tracing multilayer trans-parent shadow maps. Our method produces soft shadows almost identical to stochastic ray tracing; it is significantly faster and more general than ray tracing multiview shadow maps. 3. Background information Given a point light source l, a point p is in shadow if the

Soft Shadows by Ray Tracing Multilayer Transparent …

    https://www.semanticscholar.org/paper/Soft-Shadows-by-Ray-Tracing-Multilayer-Transparent-Xie-Tabellion/262309d730af7e54be8b4397b6294db32aa0ff2d
    The result is soft shadows of quality similar to that achieved by stochastic ray tracing, but at a much lower cost. Multilayer transparent shadow maps are introduced, which can be used to produce high quality soft shadows for scenes with extremely complex geometry, fur, and volume objects, and the algorithm's complexity is independent of geometric complexity.

Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

    https://diglib.eg.org/handle/10.2312/EGWR.EGSR07.265-276
    The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm s complexity is independent of geometric complexity. We introduce multilayer transparent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely complex geometry, fur, and volume objects. Instead of the …

Soft shadows by ray tracing multilayer transparent shadow maps

    https://dl.acm.org/doi/10.5555/2383847.2383881
    Home Conferences EG Proceedings EGSR'07 Soft shadows by ray tracing multilayer transparent shadow maps. Article . Soft shadows by ray tracing multilayer transparent shadow maps. Share on. Authors: Feng Xie. PDI/Dreamworks Animation Inc.

Soft Shadows by Ray Tracing Multilayer Transparent …

    https://www.semanticscholar.org/paper/Soft-Shadows-by-Ray-Tracing-Multilayer-Transparent-Xie-Tabellion/262309d730af7e54be8b4397b6294db32aa0ff2d/figure/7
    Figure 5: Vanessa using ray traced MTSM: soft shadows on the neck and body, while retaining all the contact details of eye lashes and necklace - "Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps"

Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

    http://www.tabellion.org/et/paper07/index.html
    We introduce multilayer transparent shadow maps, which can be used to produce high quality soft shadows for scenes with extremely complex geometry, fur, and volume objects. Instead of the traditional sampling and filtering of shadow maps, we compute the shadow factor by ray tracing the multilayer transparent shadow map.

Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps

    https://diglib.eg.org/xmlui/handle/10.2312/EGWR.EGSR07.265-276?show=full
    Instead of the traditional sampling and filtering of shadow maps, we compute the shadow factor by ray tracing the multilayer transparent shadow map. The result is soft shadows of quality similar to that achieved by stochastic ray tracing, but at a much lower cost. en_US: dc.publisher: The Eurographics Association: en_US: dc.subject

(PDF) Soft Shadows for GPU Based Ray-tracing

    https://www.researchgate.net/publication/258121428_Soft_Shadows_for_GPU_Based_Ray-tracing
    Instead of the traditional sampling and filtering of shadow maps, we compute the shadow factor by ray tracing the multilayer transparent shadow map. The result is …

Filtering Multi‐Layer Shadow Maps for Accurate Soft Shadows

    https://selgrad.org/publications/2015_cgf_SDMS.pdf
    2 K. Selgrad et al. / Filtering Multilayer Shadow Maps for Accurate Soft Shadows Figure 1: Our novel filtering technique for shadow maps enables soft shadow rendering in real-time and handles complex scenes efficiently and accurately. It unifies the computation of soft shadows from opaque and semi-transparent surfaces (left) and also handles complicated

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