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Ray-Traced Shadows | 3ds Max 2020 | Autodesk …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Reference/files/GUID-3F8591C4-E863-4FD1-9B98-61D94A271ECB-htm.html
    Ray-traced shadows are generated by tracing the path of rays sampled from a light source. Ray-traced shadows are more accurate than shadow-mapped shadows. They always produce a hard edge. Example of ray-traced shadows Ray-traced shadows are more realistic for transparent and translucent objects. Also, only ray-tracing can generate shadows for wireframe objects. …

Shadow Types and Shadow Controls | 3ds Max 2020

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Lighting-Shading/files/GUID-CB5F2A06-B774-4F27-9FDE-DE4926BE847C-htm.html
    Area lights can cast soft-edged shadows. The scanline renderer supports the following shadow types: Ray-Traced ; ... use ray-traced shadows instead of shadow maps. Results from light tracing, including shadow casting, are based on 3ds Max geometry. A staircase effect can appear in the penumbra area of shadows, even when the transitions in the ...

Ray-Traced Shadow Parameters Rollout | 3ds Max

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2015/ENU/3DSMax/files/GUID-2EE1B3CF-A4E1-46E3-9084-606EB8EB4BD9-htm.html
    Create a light. > General Parameters rollout > Shadows group > Choose Ray Traced Shadows. > Ray Traced Shadow Params rollout Select a light. > Modify panel > General Parameters rollout > Shadows group > Choose Ray Traced Shadows. > Ray Traced Shadow Params rollout Both the scanline renderer and the mental ray renderer support Ray-Traced …

Ray-Traced Shadows | 3ds Max 2017 | Autodesk …

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-3F8591C4-E863-4FD1-9B98-61D94A271ECB-htm.html
    Ray-traced shadows are generated by tracing the path of rays sampled from a light source. Ray-traced shadows are more accurate than shadow-mapped shadows. They always produce a hard edge. Example of ray-traced shadows Ray-traced shadows are more realistic for transparent and translucent objects.

Ray-Traced Shadow Parameters Rollout | 3ds Max 2020

    https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Lighting-Shading/files/GUID-2EE1B3CF-A4E1-46E3-9084-606EB8EB4BD9-htm.html
    Select a light. > Modify panel > General Parameters rollout > Shadows group > Choose Ray Traced Shadows. > Ray Traced Shadow Params rollout The scanline renderer supports Ray-Traced shadows. Tip: If you are using the scanline renderer, Advanced Ray-Traced Shadows give you greater control over the appearance of shadows. Ray-traced shadows Interface

Creating Soft Shadows using the ART renderer in 3DS …

    https://forums.autodesk.com/t5/3ds-max-shading-lighting-and/creating-soft-shadows-using-the-art-renderer-in-3ds-max-2019/td-p/8481573
    Creating Soft Shadows using the ART renderer in 3DS Max 2019 Brace yourself for a stupid question... I'm trying to soften the shadow using the Art Renderer, and Advanced Ray Tracing. That dead crisp hard edge just isn't realistic to me. I can increase the point light size in the Art Rendering dialog, or make the light a disc or whatever.

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