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“Space Subdivison for Fast Ray Tracing” Andrew Glassner
https://saksagan.ceng.metu.edu.tr/courses/ceng469/2006/documents/GlassnersArticlePresentation.pdf
Space subdivision for fast ray tracing | IEEE Journals
https://ieeexplore.ieee.org/document/6429331/
An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made. The algorithm is based on subdividing space into an octree, associating a given voxel with only those objects whose surfaces pass through the volume of the voxel.
Space Subdivision Algorithms for Ray Tracing
https://www.cs.ubc.ca/~ksbooth/PUB/docs/JDMacDonald1988.pdf
This thesis examines methods to reduce the cost of ray-scene intersection tests through the use of space subdivision hierarchies. Various algorithms to improve performance are advanced. Chapter 2 Background This chapter provides some background necessary for the discussion of space subdivision for ray tracing.
(PDF) Analysis of an Algorithm for Fast Ray Tracing using …
https://www.researchgate.net/publication/220067769_Analysis_of_an_Algorithm_for_Fast_Ray_Tracing_using_Uniform_Space_Subdivision
Ray tracing is becoming popular as the best method of rendering high quality images from three dimensional models. Unfortunately, the computational …
Space subdivision for fast ray tracing | Semantic Scholar
https://www.semanticscholar.org/paper/Space-subdivision-for-fast-ray-tracing-Glassner/2d2c3239dacd3112ed39394b93122704b1d47f0b
An algorithm is described that speeds up ray-tracing techniques by reducing the number of time-consuming object-ray intersection calculations that have to be made. The algorithm is based on subdividing space into an octree, associating a given voxel with only those objects whose surfaces pass through the volume of the voxel. It includes a technique for obtaining fast …
Space Subdivision for Fast Ray Tracing – Andrew Glassner
https://www.glassner.com/computer-graphics/graphics-research/space-subdivision-for-fast-ray-tracing/
The Main Idea Ray Tracing is a technique for creating realistic images of 3D scenes. It’s easy to understand, and easy to program. But it’s really really really slow. This paper showed that you could speed things up a lot by using a hierarchy of boxes that filled your scene. The basic insight is pretty simple.
Image space subdivision for fast ray tracing - SPIE Digital Library
https://www.spiedigitallibrary.org/conference-proceedings-of-spie/3811/1/Image-space-subdivision-for-fast-ray-tracing/10.1117/12.364088.full
There were a number of ray-object intersection reduction techniques and they could be classified into three major categories: bounding volume hierarchies, space subdivision, and directional subdivision. This paper introduces a technique falling into the third category.
Performance of Space Subdivision Techniques in Ray …
https://www.researchgate.net/publication/229697202_Performance_of_Space_Subdivision_Techniques_in_Ray_Tracing
Abstract Whilst providing images of excellent quality, ray tracing is a computationally intensive task. The first part of this paper compares the speed-up achieved in ray tracing using various...
Convex Space Building Discretisation for Ray-tracing
http://www.tara.tcd.ie/bitstream/handle/2262/79600/convexspace-final-version.pdf;sequence=1
This paper describes a point to multipoint three-dimensional convex space-based ray-tracing technique. This visibility list is calculated and stored and can be reused as needed. What distinguishes our method is that the visibility list is transmitter location independent, is a three dimensional implementation and is highly computationally efficient.
Analysis of an algorithm for fast ray tracing using …
https://link.springer.com/article/10.1007/BF01905559
Ray tracing is becoming popular as the best method of rendering high quality images from three dimensional models. Unfortunately, the computational cost is high. Recently, a number of authors have reported on ways to speed up this process by means of space subdivision which is used to minimize the number of intersection calculations.
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