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GitHub - otaku690/SparseVoxelOctree: Sparse Voxel …
https://github.com/otaku690/SparseVoxelOctree
Voxel Cone Tracing with a Sparse Voxel Octree - YouTube
https://www.youtube.com/watch?v=ixHhhY4mCzs
Voxel Cone Tracing using a Sparse Voxel Octree. From my Master's thesis.More info here:https://erkaman.github.io/posts/masters_thesis.html
Voxel Cone Tracing and Sparse Voxel Octree for Real-time …
https://on-demand.gputechconf.com/gtc/2012/presentations/SB134-Voxel-Cone-Tracing-Octree-Real-Time-Illumination.pdf
Voxel Cone Tracing and Sparse Voxel Octree for Real-time Global Illumination Cyril Crassin NVIDIA Research Global Illumination Indirect effects Important for realistic image synthesis Direct lighting Direct+Indirect lighting Voxel-Based GI 8ms @ 512x512 – 27ms @ 720p - 62ms @ 1080p It can run in a game ! EPIC Games : SVOgi
Cone tracing the Sparse Octree data - YouTube
https://www.youtube.com/watch?v=dHrIofkcmtI
Sparse octree is generated on the GPU using compute shaders. it is then cone traced per pixel for automatic LOD of the voxel data. This data is going to be u...
Voxel Cone Tracing - Octrees - Graphics and GPU Programming
https://www.gamedev.net/forums/topic/689187-voxel-cone-tracing-octrees/
The octree tends to be quite sparse (For Sponza, the occupancy is about 3-4% (and it tends to be groupped) so there tends to be quite a lot of empty nodes even higher in the hierarchy. Although this might not be general rule for any scene. Anyways, time to do some coding. Thanks!
GitHub - Snowapril/vk_voxel_cone_tracing: Vulkan voxel …
https://github.com/Snowapril/vk_voxel_cone_tracing
vk_voxel_cone_tracing (WIP) Voxel based global illumination renderer. Quick Start CMake support will be added later Features Sparse voxel octree Voxel cone tracing Voxelizer (prebaking for static objects) Sparse voxel octree builder Octree visualizer Dynamic updates for movable entities (planned) 3D Clipmap Voxel cone tracing Opacity Voxelization
Octree-Based Sparse Voxelization for Real-Time Global …
https://developer.download.nvidia.com/GTC/PDF/GTC2012/PresentationPDF/S0610-GTC2012-Octree-Voxelization-Global.pdf
Sparse Voxel Octree Detailed geometry rendering — Structured LODs Olick. 2008 Laine and Karras (NVIDIA) 2010 Crassin et al. 2009 (GigaVoxels) Interactive indirect illumination using voxel cone tracing 120 FPS @ 512x512 -- 16 FPS @ FullHD Publications Interactive indirect illumination using voxel cone tracing
Voxel Cone Traced Global Illumination – Leif Node
http://leifnode.com/2015/05/voxel-cone-traced-global-illumination/
Voxel cone traced global illumination allows real-time evaluation of indirect lighting. It works by voxelizing a scene into a structure on the GPU that stores outgoing radiance and occlusion. Then the scene is rendered as normal, but cones are cast through the volume from each fragment to approximate indirect diffuse and specular lighting.
REAL-TIME VOXEL CONE-TRACING - GitHub Pages
http://cis565-fall-2012.github.io/lectures/11-01-GigaVoxels-And-Sparse-Textures.pdf
Voxel Cone Tracing Cyril Crassin, GigaVoxels: A Voxel-Based Rendering Pipeline For Efficient Exploration Of Large And Detailed Scenes OUR APPROACH How do we do it? PIPELINE Diffuse Shading • Traditional rasterization -based technique Beyond Diffuse Shading • Voxel cone-tracing
High Resolution Sparse Voxel DAGs - Chalmers
http://www.cse.chalmers.se/~uffe/HighResolutionSparseVoxelDAGs.pdf
The cone tracing is performed by taking steps along the cone axis, with a step length corresponding to the cone radius, and accumulating quadrilinearly filtered voxel data. The interpolation requires duplication of data to neighbouring voxels, which result in a memory consumption of nearly 1024 MB for a 5123sparse voxel octree with materials.
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