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Bi-level spatial subdivision based monte carlo ray tracing directly ...

    https://www.sciencedirect.com/science/article/pii/S0920379617307925#:~:text=The%20ray-tracing%20method%20named%20BSS%20is%20based%20on,involved%20in%20a%20single%20ray%20tracing%20step%20few.
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Spatial Subdivision - an overview | ScienceDirect Topics

    https://www.sciencedirect.com/topics/computer-science/spatial-subdivision
    Such bounding boxes arise frequently in spatial subdivision problems, such as in ray tracing or collision detection. One common way to specify such a box is to provide two points Pmin = [ xmin ymin zmin] and Pmax = [ xmax ymax zmax ], as shown in Figure 11.61. Sign in to download full-size image Figure 11.61.

(PDF) Ray Tracing Polygons using Spatial Subdivision

    https://www.researchgate.net/publication/243782297_Ray_Tracing_Polygons_using_Spatial_Subdivision
    Ray Tracing Polygons using Spatial Subdivision Andrew Woo Style! Division, Alias Research Inc. 110 Richmond Street East Toronto, Ontario M5C 1P1 1. Abstract Ray tracing consumes a lot of...

Space Subdivision for Fast Ray Tracing – Andrew Glassner

    https://www.glassner.com/computer-graphics/graphics-research/space-subdivision-for-fast-ray-tracing/
    The technique of using spatial subdivision for accelerating ray tracing has gone on to be further developed by many researchers who have taken the approach to levels of sophistication I never dreamed of. The technique is also used, in one form or another, in many commercial products.

Bi-level spatial subdivision based monte carlo ray tracing …

    https://www.sciencedirect.com/science/article/pii/S0920379617307925
    The ray-tracing method named BSS is based on two levels of spatial subdivision : The solid level spatial subdivision divides the whole transport space into hierarchical tree, in which every leaf node contains a limited amount of solids, to make the solids involved in a single ray tracing step few. The facet level spatial subdivision divides the bounding box of each solid …

about Ray tracing—spatial subdivision? - OptiX - NVIDIA …

    https://forums.developer.nvidia.com/t/about-ray-tracing-mdash-spatial-subdivision/72725
    However, my calculations are not accurate and for this I must use Ray tracing-spatial subdivision. Anyway, Is there any sample that uses this method in the samples? Is there a command or context related to Ray tracing-spatial subdivision? I know how to implement such a thing, but I was wondering if there was such a sample or context before that.

(PDF) About the relation between spatial subdivisions …

    https://www.researchgate.net/publication/228542341_About_the_relation_between_spatial_subdivisions_and_object_hierarchies_used_in_ray_tracing
    as bounding volume hierarchies) and spatial subdivisions (such as kd-trees and octrees) in the context of ray tracing for static scenes. First, we recall the principles used in …

Space Subdivision Algorithms for Ray Tracing

    https://www.cs.ubc.ca/~ksbooth/PUB/docs/JDMacDonald1988.pdf
    space subdivision for ray tracing. It begins with the basic geometry and alge­ bra of rays and planes, and then introduces the idea of a bounding volume. Next a description of the two major hierarchical data structures for ray tracing is given, with emphasis on space subdivision hierarchies. Finally, a survey of

flipcode - Raytracing Topics & Techniques

    http://flipcode.com/archives/Raytracing_Topics_Techniques-Part_4_Spatial_Subdivisions.shtml
    Raytracing Topics & Techniques - Part 1 - Introduction. Raytracing Topics & Techniques - Part 2 - Phong, Mirrors and Shadows. Raytracing Topics & Techniques - Part 3: Refractions and Beer's Law. Raytracing Topics & Techniques - Part 4: Spatial Subdivisions. Raytracing Topics & Techniques - Part 5: Soft Shadows.

Spatial Data Structures - Carnegie Mellon University

    http://graphics.cs.cmu.edu/nsp/course/15-462/Spring04/slides/15-spatial.pdf
    • Spatial data structures for ray tracing – Object-centric data structures (bounding volumes) – Space subdivision (grids, octrees, BSP trees) ... • Non-uniform spatial subdivision more flexible – Can adjust to objects that are present. 9 Quadtrees • Goal: a hierarchical subdivision of an entire (bounded) 2D space

Ray Tracing with Spatial Hierarchies

    https://webhome.cs.uvic.ca/~blob/courses/305/notes/pdf/Ray%20Tracing%20with%20Spatial%20Hierarchies.pdf
    Ray Tracing with Spatial Hierarchies. Jeff Mahovsky & Brian Wyvill CSC 305. Ray Tracing. Flexible, accurate, high-quality rendering. Slow. Simplest ray tracer: Test every ray against every object in the scene N objects, M rays →O(N * M) Using an acceleration scheme: Acceleration scheme = sub-linear complexity of N Grids and hierarchies N objects, M rays →O(log(N) * M) …

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