Interested in racing? We have collected a lot of interesting things about Stanford Ray Tracing Competition. Follow the links and you will find all the information you need about Stanford Ray Tracing Competition.
cs348b rendering competition - Stanford University
https://graphics.stanford.edu/courses/cs348b-competition/
ray tracing to demonstrate angular variations in surface reflectance. In addition, the students participate in a "render-off" competition to generate the best image or set of images (including animations). The winner is selected by a panel of computer graphics experts drawn from industry and academia, and
Ray Tracing - Stanford University Computer Science
https://cs.stanford.edu/people/eroberts/courses/soco/projects/1997-98/ray-tracing/index.html
1997 Sophomore College Ray Tracing Site A Presentation by: Charity Lu Alex Roetter Amy Schultz Table of Contents. Introduction to Ray Tracing. Purpose of Ray Tracing; Setup; How Ray Tracing Works. Properties of Light Rays. Premises of Ray Tracing; Light-Object Intersection. Types of Ray Tracing. Forward Ray Tracing; Backward Ray Tracing; Hybrid ...
cs348b-00 rendering competition - graphics.stanford.edu
http://www.graphics.stanford.edu/courses/cs348b-competition/cs348b-00/
CS 348B 2000 Rendering Competition CS 348B - Computer Graphics: Image Synthesis Techniques ... (Tony) Apadoca (Director, RenderMan R&D, PIXAR) Henrik Wann Jensen (Research Associate, Stanford) Yelena Vileshina (1999 …
Relativistic Ray Tracing - Stanford University
https://graphics.stanford.edu/courses/cs348b-competition/cs348b-04/relativistic/proposal.html
Relativistic Ray Tracing. A tram at rest. A tram in motion appears to be Terrel rotated, or equivalently, shortened and sheared. With all relativistic effects visible, the light from the tram is Doppler-shifted to higher frequencies (blueshifted) and darkened due to time dilation and geometrical effects. A desert highway scene.
CS 348 Project Writeup - Relativistic ray tracing
https://graphics.stanford.edu/courses/cs348b-competition/cs348b-04/relativistic/
Relativistic Ray Tracing Frederick Akalin. Original Proposal Demo page. The above right was rendered with the camera moving forward at .8 the speed of light. The red/blue checkerboard is actually behind the camera, but relativistic …
cs348b-93 rendering competition - www …
https://www-graphics.stanford.edu/courses/cs348b-competition/cs348b-93/
Chase's winning entry from the Winter of '93 features dimpled oranges and smoke rising from a coffee cup. Both of these objects, as well as the distorted globe in the background, were rendered using Chase's volume raytracer. The orange's skin and the distorted globe are isosurfaces of a volume density function, while the smoke is directly ...
cs348b-92 rendering competition - graphics.stanford.edu
https://graphics.stanford.edu/courses/cs348b-competition/cs348b-92/
Monitor Scene by Steve Newman. Steve's monitor scene was the winner of "render-off" for a best rendering of a scene containing an SGI monitor. Steve modeled the scene using his own CSG (Constructive Solid Geometry) modeler. The seat, table, and wall textures were procedurally generated, and the cover of the book (the textbook for the course, An ...
Ray Tracing Alternatives - cs.stanford.edu
https://cs.stanford.edu/people/eroberts/courses/soco/projects/ray-tracing/alternatives.html
Like ray tracing, ray casting traces imaginary rays of light in order to render realistic images of model worlds. The appeal of choosing ray casting, though, is its capability to render images at extremely high frame rates. In ray casting, 3-D worlds are described by 2-D maps which are overhead views of the worlds.
The Raytracing Competition! - POV-Ray
http://www.povray.org/competition/
This competition has officially ended, and has been replaced by a bigger and better version. This archive will remain here so links to these pages and/or images will be left intact, and so that people can still see the great images from this competition. Please go to the NEW Competition Page to get more information and to participate!-- Matt Kruse
CS 348b: A study in non-linear ray tracing
https://www-graphics.stanford.edu/courses/cs348b-competition/cs348b-05/mirage/
Every ray is refracted several times as it passes through the scene. Snell's law is applied to compute the new direction whenever the ray travels from one layer to another. (2) Length method: The drawback to the slab method is that any nearly horizontal ray will have to travel a great distance before it gets refracted. In order to overcome this ...
Got enough information about Stanford Ray Tracing Competition?
We hope that the information collected by our experts has provided answers to all your questions. Now let's race!