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Subpixel Reconstruction Antialiasing for Ray Tracing
http://wscg.zcu.cz/wscg2012/full/E03-full.pdf
Subpixel Reconstruction Antialiasing for Ray Tracing
https://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.407.9959
Our method is inspired by the Subpixel Reconstruction Antialiasing (SRAA) method which separates the shading from visibility and geometry sampling to produce antialiased images at reduced cost. While SRAA is designed for GPU-based deferred shading renderer, we extend the concept to ray-tracing based applications.
raytracing - Subpixel Rendering for a Ray Tracer ...
https://computergraphics.stackexchange.com/questions/424/subpixel-rendering-for-a-ray-tracer
Show activity on this post. In font rendering, it is common to use subpixel rendering. The basic idea here is to break the pixel into its RGB components and then compute a value for each separately. Since each component is smaller than the entire pixel, higher quality antialiasing is possible. There is an obviously analogous way to do the same for a ray tracer.
Subpixel reconstruction antialiasing for deferred shading ...
https://www.researchgate.net/publication/220791950_Subpixel_reconstruction_antialiasing_for_deferred_shading
Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost.
Subpixel Reconstruction Antialiasing for Deferred …
https://research.nvidia.com/sites/default/files/pubs/2011-02_Subpixel-Reconstruction-Antialiasing/I3D11.pdf
Subpixel Reconstruction Antialiasing (SRAA) combines single-pixel (1 ) shading with subpixel visibility to create antialiased im-ages without increasing the shading cost. SRAA targets deferred-shading renderers, which cannot use multisample antialiasing. SRAA operates as a post-process on a rendered image with su-
Sub-Pixel Anti-Aliasing Via Triangle-Based Geometry ...
https://www.researchgate.net/publication/267457031_Sub-Pixel_Anti-Aliasing_Via_Triangle-Based_Geometry_Reconstruction
Subpixel Reconstruction Antialiasing (SRAA) combines singlepixel (1x) shading with subpixel visibility to create antialiased images without increasing the shading cost.
How is Anti Aliasing Implemented in Ray Tracing?
https://computergraphics.stackexchange.com/questions/4248/how-is-anti-aliasing-implemented-in-ray-tracing
Ray tracing with cones (Amanatides): Instead of using an infinitely thin ray, each ray is instead approximated by a cone, say with a diameter that covers all of the pixel (and a little of the neighbours) allowing you to do evaluate partial coverage. It also has benefits for texture sampling/antialiasing, soft shadows, and potentially LOD of models.
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