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An Overview of the Ray-Tracing Rendering Technique
https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview
Ray-tracing is a technique for computing the visibility between points. Light transport algorithms are designed to simulate the way light propagates through space (while interacting with objects). They are used (in short) to compute the color of a point in the scene. Do not mix ray-tracing with light transport algorithms.
Ray Tracing | NVIDIA Developer
https://developer.nvidia.com/discover/ray-tracing
Rasterization can determine visible objects and render many areas of a scene well and with high performance. Ray tracing is best utilized for rendering physically accurate reflections, refractions, and shadows. Used together, they are very effective at attaining high quality with good frame rates. Accelerating Ray Tracing with GPUs
Ray tracing (graphics) - Wikipedia
https://en.wikipedia.org/wiki/Ray_tracing_(graphics)
VTK and ParaView – now with ray traced surface rendering
https://www.kitware.com/vtk-and-paraview-now-with-ray-traced-rendering/
What this is is a new lightweight ray tracing based rendering backend for VTK. It acts as an interface to Intel’s OSPRay open source interactive ray tracing library. It is lightweight in that it is run time compatible with both the GL2 and legacy backends and can be easily swapped in and out of any renderer at run time.
A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, …
https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes
The ray-implicit surface intersection test is an example of a practical use of mathematical concepts such as computing the roots of a quadratic equation. ... (we will learn how to convert a parametric surface to a polygon mesh in the lesson Ray-Tracing: Rendering a Mesh [link]). The reality is that, in production, you rarely render spheres anyway.
Photorealistic Rendering and the Ray-Tracing Algorithm
https://www.pbr-book.org/3ed-2018/Introduction/Photorealistic_Rendering_and_the_Ray-Tracing_Algorithm
First, a representation of the material at the point must be determined and passed along to later stages of the ray-tracing algorithm. Second, additional geometric information about the intersection point will also be required in order to shade the point. For example, the surface normal is always required.
Interactive Ray Tracing for Isosurface Rendering To appear at ...
http://www.ppsloan.org/publications/iso98.pdf
Conventional wisdom holds that ray tracing is too slow to be competitive with hardware z-buffers. However, when rendering a surface from a sufficiently large dataset, ray trac- ing should become competitive as its low time complexity over- comes its large time constant [6]. The same arguments apply to the isosurfacing problem. Suppose we have an n
Surface Book 3 Quadro RTX 3000 technical overview
https://docs.microsoft.com/en-us/surface/surface-book-quadro
Surface Rendering Methods - Hallym
http://graphics.hallym.ac.kr/teach/2008/cga/src/06render.pdf
Constant-intensity surface renderingsurface rendering Assigning the same color to all projected surface positions Determining the intensity (RGB color) at a single surface position (ex. a vertex or the polygon centroid) Fast and simple method One rendering calculation for each polygon 3Computer Graphics Applications
topic 5: Rendering methods (Image synthesis) - Kent
http://www.cs.kent.edu/~farrell/cg02/lectures/rendering/render.html
The attraction of the ray tarcing algorithm is that it incorporates (indeed, it is inherent within the technique) such crucial realism elements as visible surface detection, shadowing, reflection, transparency, mapping, and multiple light sources. The basic algorithm of ray tracing is indicated in the following diagram:
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