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The Pervasive Interface; Tracing the Magic Circle.
https://www.researchgate.net/publication/221217558_The_Pervasive_Interface_Tracing_the_Magic_Circle
[PDF] The Pervasive Interface; Tracing the Magic Circle ...
https://www.semanticscholar.org/paper/The-Pervasive-Interface%3B-Tracing-the-Magic-Circle-Nieuwdorp/0966b6fece2dba35551a224c764f14bcdd44bff0
It is argued that in pervasive gaming there exists the two-levelled "liminal" interface, which initially transfers the player into a playful state of mind before implementing more rigid structures that belong to the game itself (paraludic interface). This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the …
The Pervasive Interface; Tracing the Magic Circle | Summit
https://summit.sfu.ca/item/251
Abstract Pervasive games are steadily emerging as a new genre in the field of digital games. Unlike other games, the mobile nature of the pervasive game is unique in its ambivalent wavering between fantasy and reality when played. In this research, I will argue that it is exactly this ambivalence that is at the core of the player experience and ...
The Pervasive Interface; Tracing the Magic Circle.
https://www.researchgate.net/publication/221217558_The_Pervasive_Interface_Tracing_the_Magic_Circle
Pervasive games blend the activities of play and everyday life, blurring and expanding the magic circle of play spatially, temporally, and socially [18, 20, 23]. Play can take place everywhere and...
The Pervasive Interface: Tracing the Macig Circle
http://www.digra.org/wp-content/uploads/digital-library/06278.53356.pdf
The Pervasive Interface: Tracing the Magic Circle Eva Nieuwdorp Master Student New Media and Digital Culture Faculty of Arts and Humanities Utrecht University Kromme Nieuwegracht 29 3512 HD Utrecht, The Netherlands [email protected] ABSTRACT This paper is an addition to the discourse surrounding interface theory and pervasive games.
The pervasive interface
https://www.jstor.org/stable/j.ctt46mxjv.17
The pervasive interface Tracing the magic circle Eva Nieuwdorp Imagine you and your colleagues are invited to participate in a game to enhance team-building. You are divided into teams, each of which receives a lunchbox containing a city map, a digital camera and a web-enabled mobile phone. You are then sent out into the street, to wait for instructions.
The Pervasive Interface; Tracing the Magic Circle
https://core.ac.uk/display/56365935
The Pervasive Interface; Tracing the Magic Circle . By Eva Nieuwdorp. Abstract. Walking the Line: The Interface in Limbo Investigating the Interface in Pervasive Games Eva Nieuwdorp, graduate student Utrecht University ** Changing Views: Worlds in Play ** June 16-20, 2005 Vancouver BC, Canada Paper proposal Categories Theoretical Perspectives ...
The Pervasive Interface; Tracing the Magic Circle ...
https://researchr.org/publication/Nieuwdorp05
The Pervasive Interface; Tracing the Magic Circle. Eva Nieuwdorp. The Pervasive Interface; Tracing the Magic Circle. In Digital Games Research Conference 2005, Changing Views: Worlds in Play, June 16-20, 2005, Vancouver, British Columbia, Canada. 2005.
The Pervasive Interface; Tracing the Magic Circle - CORE ...
https://core.ac.uk/reader/56365935
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The Pervasive Interface; Tracing the Magic Circle | …
http://www.sciweavers.org/publications/pervasive-interface-tracing-magic-circle
The Pervasive Interface; Tracing the Magic Circle - This paper is an addition to the discourse surrounding interface theory and pervasive games. A buzzword by nature, the term ´interface´ needs to be investigated and redefined in order to remain academically valid; at the same time the pervasive game, being part of recent developments in game culture, needs to be given a place …
Magic circle (virtual worlds) - Wikipedia
https://en.wikipedia.org/wiki/Magic_circle_(virtual_worlds)
In games and digital media, the "magic circle" is the space in which the normal rules and reality of the world are suspended and replaced by the artificial reality of a game world. As noted by Edward Castronova in Synthetic Worlds: The Business and Culture of Online Games, the boundary delineating this space "can be considered a shield of sorts, protecting the fantasy world from …
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