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Whitted Ray-Tracing - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted?url=3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
    The technique was first detailed in 1980 by Turner Whitted in a Siggraph paper titled "An Improved Illumination Model for Shaded Display". The algorithm is for this reason often given the name of Whitted (-style) ray-tracing. Before Whitted's paper, most programs were already capable of simulating the look of diffuse and specular surfaces.

Turner Whitted Ray Tracing - Northwestern University

    https://users.cs.northwestern.edu/~ago820/cs351/Slides/RayTracingSlides.pdf
    Ray Tracing CS 351-50 Turner Whitted No Bounces. 2 One Bounce Two Bounces Reflection Ray R = ( -I . N) N - I + (-I . N) N = -I - 2 (I . N) N N ... (Courtesy Of Turner Whitted. Bell Laboratories.) Created Date: 12/1/2004 11:32:59 AM ...

Ray Tracing T. Whitted. An improved illumination model for

    https://courses.cs.washington.edu/courses/cse557/14au/lectures/markup/ray-tracing-markup-4pp.pdf
    In 1980, Turner Whitted introduced ray tracing to the graphics community. Combines eye ray tracing + rays to light Recursively traces rays Algorithm: 1. For each pixel, trace a primary ray in directionVto the first visible surface. 2. For each intersection, trace secondary rays: Shadow raysin directions L.

Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
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GitHub - saloni-singh14/Whitted-ray-tracing: We …

    https://github.com/saloni-singh14/Whitted-ray-tracing
    We implemented Turner Whitted's 1980 research paper( https://www.cs.drexel.edu/~david/Classes/Papers/p343-whitted.pdf ) - GitHub - saloni-singh14/Whitted-ray ...

Turner Whitted – ACM SIGGRAPH HISTORY ARCHIVES

    https://history.siggraph.org/person/turner-whitted/
    John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracingto the computer graphics community with his 1979 paper “An improved illumination model for shaded display”. His algorithm proved to be a practical method of simulating global illumination, inspired many variations, and is in wide use today.

John Turner Whitted - People Behind the Pixels

    https://www.historyofcg.com/pages/turner-whitted/
    John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper ""An improved illumination model for shaded display"". Simple recursive implementations of ray tracing are still occasionally referred to as Whitted-style ray tracing.

Ray tracing, regarding Turner Whitted's original paper

    https://www.physicsforums.com/threads/ray-tracing-regarding-turner-whitteds-original-paper.728683/
    As many of you may know, ray tracing was first introduced by Turner Whitted in 1979 in a paper titled "An improved illumination model for shaded display" (can be found on ACM digital library). On the 2nd page, in part 2 (Improved Model) there are a number of fairly simple vector calculations...

Photorealistic Rendering and the Ray-Tracing Algorithm

    https://www.pbr-book.org/3ed-2018/Introduction/Photorealistic_Rendering_and_the_Ray-Tracing_Algorithm
    Turner Whitted’s original paper on ray tracing emphasized its recursive nature, which was the key that made it possible to include indirect specular reflection and transmission in rendered images. For example, if a ray from the camera hits a shiny object like a mirror, we can reflect the ray about the surface normal at the intersection point and recursively invoke the ray-tracing routine to …

J. Turner Whitted - Wikipedia

    https://en.wikipedia.org/wiki/J._Turner_Whitted
    John Turner Whitted is an electrical engineer and computer scientist who introduced recursive ray tracing to the computer graphics community with his 1979 paper "An improved illumination model for shaded display". His algorithm proved to be a practical method of simulating global illumination, inspired many variations, and is in wide use today. Simple recursive …

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