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GPU-Based Ray Tracing Algorithm Using Uniform Grid …

    https://www.researchgate.net/publication/236329553_GPU-Based_Ray_Tracing_Algorithm_Using_Uniform_Grid_Structure
    In several paper, such as [6, 7, 9], the investigation of the use of uniform grid. structure in ray tracing algorithm both on CPU. and GPU had been publis hed and give a pro-. mising resul t. In ...

GPU-Based Ray Tracing Algorithm Using Uniform Grid …

    https://www.academia.edu/es/28016954/GPU_Based_Ray_Tracing_Algorithm_Using_Uniform_Grid_Structure
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When It Makes Sense to Use Uniform Grids for Ray Tracing

    https://www.researchgate.net/publication/228984495_When_It_Makes_Sense_to_Use_Uniform_Grids_for_Ray_Tracing
    Keyw ords: ray tracing, ray casting, uniform grid, kd-tree, hierarchical data structures. 1 INTR ODUCTION. Ray tracing is a technique that can be used for generat-

Ray Tracer Uniform Grid Traversal in OpenCL - Stack …

    https://stackoverflow.com/questions/23268429/ray-tracer-uniform-grid-traversal-in-opencl
    I'm attempting to create a Real Time Ray Tracer using OpenCL however, I'm very new to OpenCL and how to use it. As part of accelerating the ray tracing process, I have implemented a Uniform Grid w...

3D C/C++ tutorials - Ray tracing - CPU ray tracer 02 - Uniform grid

    http://www.3dcpptutorials.sk/index.php?id=52
    3D C/C++ tutorials - Ray tracing - CPU ray tracer 02 - Uniform grid Home Resources OpenGL Software rendering Ray tracing Downloads: 3D C/C++ tutorials -> Ray tracing -> CPU ray tracer 02 - Uniform grid. Use for personal or educational purposes only. Commercial and other profit uses strictly prohibited. Exploitation of content on a website or in ...

Ray Tracing - Stanford University

    https://graphics.stanford.edu/courses/cs348b-05/lectures/lecture3/raytrace_ii.pdf
    Ray Tracing Ray Tracing 1 ... Uniform Grid d=1 244 129 1517 d=20 38 83 781 Hierarchical Grid 34 116 34 Time. Page 11 CS348B Lecture 3 Pat Hanrahan, Spring 2005 Comparison CS348B Lecture 3 Pat Hanrahan, Spring 2005 Univ. Saarland RTRT Engine Ray-casts per second = FPS @ 1K × 1K

GPU-BASED RAY TRACING ALGORITHM USING UNIFORM …

    http://web.ee.its.ac.id/~fuad/papers/UPH2011.pdf
    Keywords: GPGPU, ray tracing, uniform grid, 3D-DDA 1. INTRODUCTION Rendering a photorealistic image using ray tra-cing algorithm at interactive frame rate is a challenging problem in computer graphics re-search area. Most of all applications that used ray tra-cing algorithm as their rendering tech- ...

Grid Creation Strategies for Efficient Ray Tracing

    https://www.sci.utah.edu/~thiago/papers/rgrid_slides.pdf
    Uniform Grid Acceleration Structure • We use the standard 3D uniform grid for ray tracing (examples are in 2D for simplicity) • Use cubical shaped cells • Choose number of cells in each dimension according to: d is the diagonal of the object (length) N is number of triangles (primitives) k is a user supplied parameter n x = d x 3 kN d x d y d z n y = d y 3 kN d x d y d z n z …

Scratchapixel

    https://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/grid
    An Overview of the Ray-Tracing Rendering Technique. Ray-Tracing: Generating Camera Rays. A Minimal Ray-Tracer: Rendering Simple Shapes (Sphere, Cube, Disk, Plane, etc.) Ray Tracing: Rendering a Triangle. Introduction to Polygon Meshes. Ray-Tracing a Polygon Mesh. Transforming Objects using Matrices.

3D C/C++ tutorials - Ray tracing

    http://3dcpptutorials.sk/index.php?id=16
    CPU ray tracer 02 - Uniform grid >> CPU ray tracer 02 - Uniform grid << CPU ray tracer Ray tracing algorithm generates an image by tracing the path of light through pixels in an image plane. It is capable of producing a very high degree of visual realism, but at a greater computational cost.

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