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Unity real-time ray tracing for high fidelity reflections

    https://unity.com/ray-tracing
    Unity’s real-time Ray Tracing realistically simulates how light behaves and interacts with physical objects and materials in your scenes. This technological advance enables true global illumination (GI) and ambient occlusion, as well as other effects, whether you want to achieve a photorealistic or stylized look.

Getting started with ray tracing - Unity

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    The High Definition Render Pipeline (HDRP) includes preview ray tracing support from Unity 2019.3. Ray tracing is a feature that allows you to access data that is not on screen. For example, you can use it to request position data, normal data, or lighting data, and then use this data to compute quantities that are hard to approximate using classic rasterization techniques.

Getting started with ray tracing | High Definition RP | 7.1.8

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    The High Definition Render Pipeline (HDRP) includes preview ray tracing support from Unity 2019.3. Ray tracing is a feature that allows you to access data that is not on screen. For example, you can use it to request position data, normal data, or lighting data, and then use this data to compute quantities that are hard to approximate using classic rasterization techniques.

Getting started with ray tracing | High Definition RP | 11.0.0

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    To enable ray tracing by default: Open the Project Settings window (menu: Edit > Project Settings ), then select the HDRP Default Settings tab. Select Camera from the Default Frame Settings For drop-down. In the Rendering section, enable Ray Tracing.

Getting started with ray tracing | High Definition RP | 13.1.8

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    The High Definition Render Pipeline (HDRP) includes preview ray tracing support from Unity 2019.3. Ray tracing allows you to access data that's not on screen. For example, you can use it to request position data, normal data, or lighting data, and then use this data to compute quantities that are hard to approximate using classic rasterization techniques.

Getting started with ray tracing | High Definition RP | 10.1.0

    https://docs.unity3d.com/Packages/[email protected]/manual/Ray-Tracing-Getting-Started.html
    in the Rendering section, enable Ray Tracing. Build settings. To build your Project to a Unity Player, ray tracing requires that the build uses 64 bits architecture. To set your build to use 64 bits architecture: Open the Build Settings window (menu: File > Build Settings). From the Architecture drop-down, select x86_64. Ray tracing effects overview

Unity Ray-Tracing: Get Started Now (Short Tutorial)

    https://thegamedev.guru/unity-ray-tracing/get-started-now/
    One of the most noticeable ray-tracing effects is Screen-Space Reflections ( Add Override → Lighting ). You just need a high-metallic, high-smooth material and you’ll be able to see off-screen reflections. With the raster-based variant, you can only see on-screen reflections, which is a big limitation.

Ray Tracing – What does it mean to you? | Unity Blog

    https://blog.unity.com/manufacturing/ray-tracing-what-does-it-mean-to-you
    Unity’s ray tracing enables customers to create stunningly realistic real-time experiences using affordable hardware, unlocking new applications that were impractical just a few months ago. At this point, nearly everyone with even a passing interest in real-time 3D graphics has seen the amazing video of a BMW M850i that we recently created in partnership …

How to use RAY TRACING in Unity 2021 - YouTube

    https://www.youtube.com/watch?v=iMhURxYsCSg
    Learn how to get stated with realtime ray tracing using HDRP in Unity 2021. ByteBrew 100% Free Sign Up: https://dashboard.bytebrew.io/reg...

Raytracing in Unity's built-in render pipeline

    https://coty.tips/raytracing-in-unity/
    this is a new intrinsic function for hlsl, to fetch a ray's intersected primitive data. uint3 triangleIndicies = UnityRayTracingFetchTriangleIndices (primitiveIndex); Copy. UnityRayTracingFetchTriangleIndices is a new unity built-in function, borrowed from that include earlier. Vertex v0, v1, v2; Copy.

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