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How To Properly Setup Your Force Feedback Wheel In …
https://www.youtube.com/watch?v=b3n3S5_JBok
#iracing #schoolofsimracing #dirtracinggamesOne of the questions I've been asked a lot lately is: "What are your settings for your wheel."And instead of putt...
How to be Faster in iRacing - iRacing.com
https://www.iracing.com/how-to-be-faster-in-iracing/
Take a known good setup from the forums or ask someone that is fairly quick in a practice session. Use that setup without making any changes until you are running competitive times. It takes time, but you’ll be extremely happy with the end result. And lastly, make sure to check the release notes after each build.
Wheels and Controllers - iRacing.com Motorsport …
https://www.iracing.com/wheels/
There are numerous wheels to choose from. Other controller options include gamepads and joysticks. There are many good options for wheel/pedal sets on the market, most can be purchased from electronic retailers, amazon.com or directly from the manufacturer. Virtually any controller with a USB connection will work with iRacing.
iRacing wheelcheck - reddit
https://www.reddit.com/r/iRacing/comments/2xjta9/iracing_wheelcheck/
iRacing Reddit Community. 113k. iRacers. 187. Racing. Created Sep 3, 2010. Join. Top posts march 1st 2015 Top posts of march, 2015 Top posts 2015. help Reddit coins Reddit premium.
Using WheelCheck linear force tests may be based on seriously …
https://www.racedepartment.com/threads/using-wheelcheck-linear-force-tests-may-be-based-on-seriously-flawed-assumptions.124937/
Basically, I run the WheelCheck linear force test as per usual, but using 5,000ms intervals instead of 300ms, and with the digital scales effectively blocking the movement of the wheel entirely, so all that happens is a weight is applied to the scales.
iRacing Force Feedback Setup Guide - Driver61
https://driver61.com/sim-racing/iracing-force-feedback-setup/
iRacing Options Page Wheel Range – 900° – Wheel range is the direct ratio from the virtual steering inputs to the physical wheel inputs. Set this at 900° and leave it. If you add more than 900, then your physical inputs will be dulled by the Sim, if you go below 900, your physical inputs will be exaggerated by the Sim
FFB Wheel Analysis using WheelCheck from David Tucker
https://www.racedepartment.com/threads/ffb-wheel-analysis-using-wheelcheck-from-david-tucker.66087/
Wheel check is a tool made by David Tucker from iRacing.com. This tool is ouputing position of wheel when applying a constant force. Here a graph of the brute datas. The thing is , position of the rim is not very intuitive to compare two FFB Wheel. f What is important on a FFB Wheel for best feeling and immersion
Where to DL WheelCheck or Force Curve Modifier without …
https://www.beamng.com/threads/where-to-dl-wheelcheck-or-force-curve-modifier-without-registering-to-iracing-etc.56754/
Messages: 6,784. I mean seriously, these are like world greatest secrets, all links dead or lead to places where you have to register and I really don't want to register every time to some random site to download a tool. What has happened to open information and …
WheelCheck.exe - Google Drive
https://drive.google.com/file/d/0BwD0K-qOn9PfSjV2ZFQ5Z1M2Nk0/view
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Wheel Check and Lut Generator : simracing - reddit
https://www.reddit.com/r/simracing/comments/6z5fuw/wheel_check_and_lut_generator/
It's a table of force feedback values - what the game sends and what the wheel actually outputs. Say a game wants to output a 1 Nm force, but the wheel actually outputs 0.8 Nm. Using a LUT, the game knows it has to output (for example) 1.2 Nm for the user to actually get that 1 Nm he was supposed to. That's the theory, at least.
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