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Whitted Ray-Tracing - Scratchapixel

    https://www.scratchapixel.com/lessons/3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted?url=3d-basic-rendering/ray-tracing-overview/light-transport-ray-tracing-whitted
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whitted-style-raytracer · GitHub Topics · GitHub

    https://github.com/topics/whitted-style-raytracer
    Code Issues Pull requests. Basic raytracer implementation as final project for course DH2323 Computer Graphics and Interaction at KTH. raytracer bvh perlin-noise phong-lighting texture-mapping procedural-textures bounding-volume-hierarchy whitted-style-raytracer whitted-ray-tracing. Updated on May 17, 2021.

whitted-ray-tracing · GitHub Topics · GitHub

    https://github.com/topics/whitted-ray-tracing
    GitHub is where people build software. More than 65 million people use GitHub to discover, fork, and contribute to over 200 million projects.

GitHub - aceyan/Unity3D_Whitted_Ray_Tracer: Whitted …

    https://github.com/aceyan/Unity3D_Whitted_Ray_Tracer
    Whitted Ray Tracer in Unity3D using compute shader. Unity 2018.3.7f1 (win10 64-bit) Features: Whitted Ray Tracing; Diffuse, specular, refraction, Fresnel; Principle: Reference: GPU Ray Tracing in Unity – Part 1 An Improved Illumination Model for Shaded Display Reflection, Refraction (Transmission) and Fresnel Webgl中采用PBR的实时光线追踪

Whitted - Rayground: Ray tracing prototyping on the web

    https://www.rayground.com/view/LYnWPJNFuPU
    output ray origin (.xyz origin, .w RG_RAY_ACTIVE_FLAG or RG_RAY_INACTIVE_FLAG). func vec4 : rg_Random(uint index, uint seed0, uint seed1) Obtain 4 random values from a counter-based pseudo-random sequence. func bool : rg_TraceOcclusion (vec3 origin, vec3 direction, float length) Trace the given ray segment against the scene and test for intersections.

GitHub - KuangHao95/openGL-Whitted-Ray-Tracing: …

    https://github.com/KuangHao95/openGL-Whitted-Ray-Tracing
    Assignment of openGL course. Contribute to KuangHao95/openGL-Whitted-Ray-Tracing development by creating an account on GitHub.

Ray-Tracing Pioneer Explains How He Stumbled into …

    https://blogs.nvidia.com/blog/2018/08/01/ray-tracing-global-illumination-turner-whitted/
    August 1, 2018 by J. Turner Whitted. Editor’s note: You might not have heard of ray tracing, but you’ve certainly seen it. The graphics rendering technique mimics the way light works in the real world to create the special effects woven into practically ever modern movie. With the arrival of our RTX real-time ray-tracing technology, we’re working to make this sophisticated …

Large Ray Packets for Real-time Whitted Ray Tracing

    https://cseweb.ucsd.edu/~ravir/whitted.pdf
    time Whitted ray tracing, but ray coherence is much less reliable in this domain. Beyond primary visibility, Whitted ray tracing re- ... The pseudo-code for Masked traversal in Figure 2 provides a basis for introducing all of the large ray packet algorithms in this Section. At each step, all rays are tested against the current cell.

GitHub - RA-Kooi/Ray-Tracer: A Whitted style ray tracer ...

    https://github.com/RA-Kooi/Ray-Tracer
    A Whitted style ray tracer with various features. Contribute to RA-Kooi/Ray-Tracer development by creating an account on GitHub. ... This is a sphere rendered with volumetric absorbtion, which code is in the abandoned VolumetricAbsorbtion branch. The branch is abandoned because it's pretty much a hack on the current architecture, which doesn't ...

C++ Path Tracing Renderer. C++ Ray Tracer and Path …

    https://medium.com/nicos-softwaredev-projects/path-tracer-project-75d734e2789
    The code is available on Github if you want to take a look: ... Our first hurdle was building a Turner Whitted Ray-Tracing Algorithm capable of rendering 3D scenes featuring spheres, triangles ...

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