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3D Graphics Overview - WPF .NET Framework | Microsoft …
https://docs.microsoft.com/en-us/dotnet/desktop/wpf/graphics-multimedia/3-d-graphics-overview
The 3D functionality in WPF is not designed to provide a full-featured game-development platform. This topic provides an overview of 3D functionality in the WPF graphics system. 3D in a 2D Container 3D graphics content in WPF is encapsulated in an element, Viewport3D, that can participate in the two-dimensional element structure.
6: WPF 3D vs. Ray Tracing - Eric Sink
https://ericsink.com/wpf3d/6_RayTracing.html
Display WPF Trace Information - Visual Studio (Windows ...
https://docs.microsoft.com/en-us/visualstudio/debugger/how-to-display-wpf-trace-information
To enable or customize WPF trace information On the Tools menu, select Options. In the Options dialog box, in the box on the left, open the Debugging node. Under Debugging, click Output Window. Under General Output Settings, select All debug output. In the box on the right, look for WPF Trace Settings. Open the WPF Trace Settings node.
6: WPF 3D vs. Ray Tracing: b0rg_tech — LiveJournal
https://b0rg-tech.livejournal.com/819163.html
14:00 18.07.2007 6: WPF 3D vs. Ray Tracing This entry is part 6 of a 12-part series on WPF 3D. Not a Ray Tracer To understand what something is, sometime it is helpful to talk about what it is not. WPF 3D is not a ray tracer. The two common ways …
WPF 3-D performance for head-tracking app - Stack …
https://stackoverflow.com/questions/1359236/wpf-3-d-performance-for-head-tracking-app
I would suggest a hybrid choice here: use WPF for what its good at (Windows UI, composition, etc) and use XNA to render the 3D. There are samples out there that demonstrates combining XNA with WinForms. It should be possible to do the same "trick" to render XNA onto surfaces in WPF. Update: there are supposedly issues with using XNA directly ...
graphics - Best thing for 3D and raytracing - Stack Overflow
https://stackoverflow.com/questions/780515/best-thing-for-3d-and-raytracing
In any event, a "library" isn't all that much use on its own - pretty much every ray tracer has its own internal libraries but they're specific to the tracer. They typically include: a base class to represent 3D objects; subclasses of that for each geometric primitive; vector and matrix classes (3D and 4D) texturing functions and/or classes
Creating a simple 3D scene in WPF - c-sharpcorner.com
https://www.c-sharpcorner.com/uploadfile/mheydlauf/creating-a-simple-3d-scene-in-wpf/
Step 1: Create the project and setup the scene. The first step is to create a project to host our scene. There's nothing special in this example and this is well-treaded ground in terms of WPF tutorials. Once you've created the project we'll want to add the key elements of any WPF 3D scene: the viewport, the camera, and lights.
Yet Another RayTracer for .NET - CodeProject
https://www.codeproject.com/articles/15935/yet-another-raytracer-for-net
In a typical raytracing setting a Ray is casted through each pixel in the Viewport into the Scene, in this example the black arrow. The Raytracer will try and find out if the Ray is intersecting with any object/shape in the scene. In this example it will intersect with the Sphere. Otherwise it will simply display the Background color.
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