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xna - 2d Ray intersection - Game Development Stack Exchange
https://gamedev.stackexchange.com/questions/11234/2d-ray-intersection
Realtime Ray Tracing in XNA - Proof Of Concept - 03
https://www.youtube.com/watch?v=UOh5rUHbV1s
Okay, here's the last one for the day. Good enough for a weekend project... besides, I have chores to do.http://www.2dGraphicsProgramming.com
3d - XNA - Drawing 2D lines - Stack Overflow
https://stackoverflow.com/questions/17275315/xna-drawing-2d-lines
im making an 2d game engine for xna, and i want to make a class for drawing simple figures, i already know you can use a 1x1 Texture2D pixel trick for drawing, but i want to know this way as well, because else the CPU will be doing all of the calculations while the GPU can easily handle this. 3d xna 2d vertex-array Share Improve this question
Drawing Your First 2D Image | xna to the max
https://xnatothemax.wordpress.com/drawing-your-first-2d-image/
Right click on the Content menu in the Solution Explorer on the right, and select Add->New Folder. Name the folder “Images”. Now right click on the folder and select Add->Existing Item. Navigate to the image file you want to add, and double click it. Great! Now XNA knows about your content, and we have a seperate folder for all of our images.
GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in …
https://github.com/bschwind/XNA-Ray-Tracer
A ray tracer written in C# using the XNA framework - GitHub - bschwind/XNA-Ray-Tracer: A ray tracer written in C# using the XNA framework
Raytracing 2D concept - Raytracing on Tile maps, basic …
http://technologies4.me/articles/raytracing-tile-maps-basic-concepts-a27/raytracing-2d-concept-65/
Raytracing, as the name implies, involves tracing the path of a ray, or line, to check for collisions. In these tutorials we'll look at how to make use of this on 2D tile maps for determining the area visible to or illuminated by game entities. View example To begin with, lets examine the picture below to make sure we understand the concept:
Simple Two-D Raytrace Algorithm - Tom Murphy
https://tmurphy.physics.ucsd.edu/astr597/exercises/raytrace-2d.pdf
Simple Two-D Raytrace Algorithm Tom Murphy April, 2011 1 Introduction This document describes the mathematical formulation implemented in the raytracing program(s) that we will use in our optical investigations. This particular algorithm is at the heart of each program, performing the mathematical operations relevant to each surface encounter.
XNA Ray tracer. - YouTube
https://www.youtube.com/watch?v=UPVU6lSzmS8
A scene rendered with my ray tracer written in C# with XNA. This is early work in progress so it doesnt look all that good. The scene shows the bilinear texture filtering and …
2D Ray Tracing in WebGL - Taylor Petrick
https://taylorpetrick.com/blog/post/2d-ray-tracing
The tool had two modes of operation — the first was a 2D path tracer that emitted rays from a sensor and the second emitted directly from light sources. The latter mode, when I referred to as “light tracing”, was mainly a gimmick. It was occasionally helpful for debugging ray–shape intersection code, though, and produce cool visual results.
XNA Shader Programming - Modern art using the GPU
https://digitalerr0r.net/2009/03/22/xna-shader-programming-tutorial-7-toon-shading/
To create the cel/toon shading shader we compute the diffuse light ( N dot L ) and use this as a texture x-coordinate: Tex.y = 0.0f; Tex.x = saturate (dot (L, N)); float4 CelColor = tex2D (CelMapSampler, Tex); where CelMapSampler sampler for a 2D lookup texture (resolution 32×1) looking like this: if the angle between L and N is large ( dot ...
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